Useful links: HTML5 Document Outline, Ugly Code?, RWD

Did you see the post where Steve Faulkner called the HTML5 Document Outline a dangerous fiction? Go read it, especially if you’ve been teaching it.

Ugly Code for Hidden Pictures or playing with canvas, as I like to call it, has some interesting ideas for coding with canvas.

10 Things You Need to Know About Responsive Web Design is an Adobe Dev article. It’s an excellent overview of the topic.

Useful Links: W3C news, Instagram TOS

W3C published today the complete definition of the HTML5 and Canvas 2D specifications. Though not yet W3C standards, these specifications are now feature complete, meaning businesses and developers have a stable target for implementation and planning.

Instagram’s new terms of service are causing controversy. What Instagram’s New Terms of Service Mean for You is from the NYTimes. Wired tells us How to Download Your Instagram Photos and Kill Your Account. Alexandra Asher Sears, who writes about various site’s terms of service for BlogHer in a series called If Emily Posted, will be looking at the ethics of what Instagram is doing. That post will be published on BlogHer on Thursday and should be full of helpful details to help you make a decision about your Instagram account.

Regarding Instagram, here’s a strong thought from blogdiva,

 

Useful Links: Online Lectures, CSS3 modules, the canvas element, menu possibilities, Boagworld

100 Free Online Lectures that will make you a better teacher is from Best Universities, which is amassing some intresting link resources such as this one on its blog.

Four new W3C modules for CSS3 are in the proposal stage and would support the canvas element. Links to each module are availble here, at CSS3.info.

Speaking of the canvas element, Laura Carlson put together some Use Case examples on the ESW Wiki. If you have a browser other than Internet Explorer, you can take a look at some of the possible uses of the canvas element.

Project Seven is testing a new menu system which is very exciting in terms of the design possibilities it may open up.

Boagworld interviewed Aarron Walter this week. Paul gave Aarron a chance to talk about how the WaSP InterAct came into being, where it’s going next and what it means.