GTFO, the movie, premiered at SXSW in 2015 and is now available from a number of outlets. Created by Shannon Sun-Higginson, the documentary takes a look at sexual harassment in gaming.
The description of the film is,
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats. Through interviews with video game developers, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO is the beginning of a larger conversation that will shape the future of the video game world.
Do you have a Yahoo email address? I do. I have it set to forward to my regular email, however, so I almost never sign in to Yahoo to look at it. If you haven’t signed in to your Yahoo email within the last 12 months, you will lose your account. Log In to Your Yahoo! Mail Address or Lose it On July 15th. When signing in to Yahoo to let Yahoo know I want to maintain that account, I noticed they are using two-step verification now.
Will the worst offenders in the gaming industry be changed by the conversation? I hope so. Congratulations to those who spoke out about their treatment, and to those who offered mentoring and help to others.
What are the people who make games for you and your kids thinking about and talking about? One way to keep an eye on this is by watching The Games for Change Festival. The 9th annual festival took place June 18-20 in New York City.
This year’s festival included big name speakers and announcements of new games as well as the release of tools to enable you to create your own games. Topics ranged from the science behind what’s going on in your brain as you play to the appeal of the graphic interface in a game environment.
You can find some of the talks at Livestream/G4C if you’d like to catch up on events.
Game-o-matic is a new game of interest to bloggers. Here’s the description:
Game-o-matic, a Knight News Challenge-funded collaboration between the Georgia Institute of Technology and the University of California at Santa Cruz, is a tool for generating journalistic games (or newsgames) through a simple “concept mapping” of relevant actors and their relationships.
A game called Dojo will help you regulate your own body’s function biofeedback style.
Leela is a Kinect and Wii retail game with the mission of connecting people to their own internal power to be happy. Extending the potential of gaming as a medium Leela offers and accesible meditative experience based in gameplay and traditional spiritual practices.
Many more games for learning, for health, for social change, and yes, even for marketing (you knew that would be there) were intoduced, discussed and demoed.
I had just stepped down from my position running a non-profit independent film organization. I wanted a change. I wanted to be involved in supporting media that was trying to make a difference in the world. Sometimes “Games for Change” related popped up in my Twitter feed. Whatever they were tweeting about intrigued me so I did some investigating. A couple of weeks later I was in Soho having lunch with one of the founders and learning about something that I had no idea about – the intersection of games and social change. By the time she started telling me that the organization was developing a game based on a book I was obsessed with at the time – Nick Kristof and Sheryl WuDunn’s Half the Sky – I was hooked. I met Asi Burak, a game developer, and a couple of months later we had an opportunity to team up and put ourselves forward as a new leadership team to run the organization as Co-Presidents. Kind of crazy how organic the whole transition has been.
Later in the interview she was asked what was most exciting about this year’s event. Her answer reflects the reason that all of us should be interested in what game developers are doing.
Convergence.The best and most unique feature is the sheer convergence of ideas, people, causes, passions.It’s a committed crowd coming from numerous disciplines – game designers, developers, publishers, cause owners, academics, non-profits and NGOs. It’s the convergence of worlds which don’t necessarily interact in a daily on-going basis.
Since the festival is in progress as I write this, Twitter is the best way to give you a sense of the conversation there. Here’s a sampling of tweets.
McGonigal promised to increase the life of everyone in the room by about 7 minutes, which prompted this tweet to the science behind her statement. For those of you who are skeptical about the value of games, this is the tweet to click through.
I’m jealous of WordPress 2.0 for Android. I don’t blog from my iPhone, but I do use the WordPress app for iOS to check comments when I’m away from my computer. Look at what the Android app can do. Here’s hoping these improvements are coming to iOS soon.
Does anyone us an iPad to blog? I looked at it early on as a potential blogging tool and it didn’t seem up to the chore. Is anyone using an iPad to blog successfully?
If you are like me and your subscription to 24 ways has been languishing quietly in your feed reader since last December, you know that 24 Ways is back. If not, be sure to check them out and have a great December with 24 Ways.